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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / corridor / models.lua < prev   
Text File  |  2005-07-16  |  5KB  |  254 lines

  1.  
  2. createRoom(34, 37, "images/"..codename.."/chodba-p2.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXX.XXXXXXXXXXXXXXXXXXXXXXXXXX.XXX
  8. XXX.XXXXXX.XXXXXXXXXXXX.XXXXXX.XXX
  9. ................XX................
  10. ..................................
  11. ..................................
  12. ..........XXX..X.....XXX..........
  13. XXX.....XXXXXX.X....XXXXXX.....XXX
  14. XXX.XXXXX.XXXX.X....XXXX.XXXXX.XXX
  15. XXXXX...X.XXXX.X....XXXX.X...XXXXX
  16. XXX............................XXX
  17. XXX............X...............XXX
  18. XXX......XXXXXXX..XXXXXXX......XXX
  19. XXX............................XXX
  20. XXX............................XXX
  21. XXX............................XXX
  22. XXX.XXXXXXXXXXXX..XXXXXXXXX....XXX
  23. XXX.XXXXXXXXXXXX..XXXXXXXXX....XXX
  24. XXX............................XXX
  25. XXX............................XXX
  26. XXX.....XXXXX.X.XX.X.XXXXXXXXX.XXX
  27. XXX.............XX.............XXX
  28. XXX............................XXX
  29. XXX............................XXX
  30. XXX.....XXXXXX.XXXX.XXXXXX.....XXX
  31. XXX........X.........X.........XXX
  32. XXX........X...................XXX
  33. XXX........X...................XXX
  34. XXX............................XXX
  35. XXX............................XXX
  36. XXX............................XXX
  37. XXX............................XXX
  38. XXX............................XXX
  39. XXX............................XXX
  40. XXX...........X....X...........XXX
  41. XXX..........XX....XX..........XXX
  42. XXX.........XXX....XXX.........XXX
  43. XXXXXXXXXXXXXXX....XXXXXXXXXXXXXXX
  44. ]])
  45. addItemAnim(room, "images/"..codename.."/chodba-okoli.png")
  46.  
  47. rightpes = addModel("item_light", 22, 30,
  48. [[
  49. XX.......
  50. X....XXX.
  51. XX....XXX
  52. .XXXXXXXX
  53. .XXXXXXX.
  54. XX.....XX
  55. ]])
  56. addItemAnim(rightpes, "images/"..codename.."/robright_00.png")
  57. -- extsize=8; first="robright1.BMP"
  58.  
  59. leftpes = addModel("item_light", 3, 30,
  60. [[
  61. .......XX
  62. .XXX....X
  63. XXX....XX
  64. XXXXXXXX.
  65. .XXXXXXX.
  66. XX.....XX
  67. ]])
  68. addItemAnim(leftpes, "images/"..codename.."/robleft_00.png")
  69. -- extsize=8; first="robleft1.BMP"
  70.  
  71. vypinac = addModel("item_light", 15, 3,
  72. [[
  73. XX
  74. XX
  75. ]])
  76. addItemAnim(vypinac, "images/"..codename.."/vypinac_00.png")
  77. -- extsize=2; first="vypinac1.BMP"
  78.  
  79. small = addModel("fish_small", 27, 6,
  80. [[
  81. XXX
  82. ]])
  83. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  84.  
  85. big = addModel("fish_big", 4, 5,
  86. [[
  87. XXXX
  88. XXXX
  89. ]])
  90. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  91.  
  92. item_heavy = addModel("item_heavy", 3, 0,
  93. [[
  94. X
  95. X
  96. X
  97. X
  98. X
  99. ]])
  100. addItemAnim(item_heavy, "images/"..codename.."/chodba-4-tmp.png")
  101.  
  102. item_heavy = addModel("item_heavy", 30, 0,
  103. [[
  104. X
  105. X
  106. X
  107. X
  108. X
  109. ]])
  110. addItemAnim(item_heavy, "images/"..codename.."/chodba-4-tmp.png")
  111.  
  112. item_heavy = addModel("item_heavy", 10, 1,
  113. [[
  114. X
  115. ]])
  116. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  117.  
  118. item_heavy = addModel("item_heavy", 10, 4,
  119. [[
  120. X
  121. ]])
  122. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  123.  
  124. item_heavy = addModel("item_heavy", 23, 1,
  125. [[
  126. X
  127. ]])
  128. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  129.  
  130. item_heavy = addModel("item_heavy", 23, 4,
  131. [[
  132. X
  133. ]])
  134. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  135.  
  136. dvere1 = addModel("item_light", 23, 2,
  137. [[
  138. X
  139. X
  140. ]])
  141. addItemAnim(dvere1, "images/"..codename.."/dvere-b_00.png")
  142. -- extsize=3; first="dvere-b1.bmp"
  143.  
  144. dvere2 = addModel("item_light", 9, 9,
  145. [[
  146. X
  147. X
  148. ]])
  149. addItemAnim(dvere2, "images/"..codename.."/dvere-b_00.png")
  150. -- extsize=3; first="dvere-b1.bmp"
  151.  
  152. dvere3 = addModel("item_light", 10, 2,
  153. [[
  154. X
  155. X
  156. ]])
  157. addItemAnim(dvere3, "images/"..codename.."/dvere-a_00.png")
  158. -- extsize=3; first="dvere-a1.bmp"
  159.  
  160. dvere4 = addModel("item_light", 24, 9,
  161. [[
  162. X
  163. X
  164. ]])
  165. addItemAnim(dvere4, "images/"..codename.."/dvere-a_00.png")
  166. -- extsize=3; first="dvere-a1.bmp"
  167.  
  168. item_heavy = addModel("item_heavy", 9, 7,
  169. [[
  170. X
  171. X
  172. ]])
  173. addItemAnim(item_heavy, "images/"..codename.."/chodba-14-tmp.png")
  174.  
  175. item_heavy = addModel("item_heavy", 24, 7,
  176. [[
  177. X
  178. X
  179. ]])
  180. addItemAnim(item_heavy, "images/"..codename.."/chodba-14-tmp.png")
  181.  
  182. poklop2 = addModel("item_light", 25, 22,
  183. [[
  184. XXXXX
  185. ]])
  186. addItemAnim(poklop2, "images/"..codename.."/poklop_00.png")
  187. -- extsize=3; first="poklop1.BMP"
  188.  
  189. poklop1 = addModel("item_light", 4, 22,
  190. [[
  191. XXXXX
  192. ]])
  193. addItemAnim(poklop1, "images/"..codename.."/poklop_00.png")
  194. -- extsize=3; first="poklop1.BMP"
  195.  
  196. item_heavy = addModel("item_heavy", 12, 32,
  197. [[
  198. XXXXXXXXXX
  199. ]])
  200. addItemAnim(item_heavy, "images/"..codename.."/chodba-20-tmp.png")
  201.  
  202. item_heavy = addModel("item_heavy", 14, 26,
  203. [[
  204. X
  205. X
  206. X
  207. ]])
  208. addItemAnim(item_heavy, "images/"..codename.."/chodba-21-tmp.png")
  209.  
  210. item_heavy = addModel("item_heavy", 14, 29,
  211. [[
  212. X
  213. X
  214. X
  215. ]])
  216. addItemAnim(item_heavy, "images/"..codename.."/chodba-21-tmp.png")
  217.  
  218. item_heavy = addModel("item_heavy", 19, 29,
  219. [[
  220. X
  221. X
  222. X
  223. ]])
  224. addItemAnim(item_heavy, "images/"..codename.."/chodba-21-tmp.png")
  225.  
  226. item_heavy = addModel("item_heavy", 19, 26,
  227. [[
  228. X
  229. X
  230. X
  231. ]])
  232. addItemAnim(item_heavy, "images/"..codename.."/chodba-21-tmp.png")
  233.  
  234. item_heavy = addModel("item_heavy", 19, 25,
  235. [[
  236. X
  237. ]])
  238. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  239.  
  240. item_heavy = addModel("item_heavy", 14, 25,
  241. [[
  242. X
  243. ]])
  244. addItemAnim(item_heavy, "images/"..codename.."/chodba-25-tmp.png")
  245.  
  246. item_light = addModel("item_light", 12, 34,
  247. [[
  248. X
  249. ]])
  250. addItemAnim(item_light, "images/"..codename.."/matka_a.png")
  251.  
  252.  
  253.  
  254.